Seventeenth alpha version of the game 0 AD | On Ubuntu
All the seventeenth saturation temperature of steam alpha version of the game 0 AD codenamed Quercus. This real-time strategy saturation temperature of steam with historical themes, saturation temperature of steam covering the civilization that existed from about 500th BC to 500 year BC.
The game is fairly decent graphics. The code is available saturation temperature of steam under the GPL, and game resources use license CC-BY-SA. The collection of games available for Windows and Linux (Ubuntu, Gentoo, saturation temperature of steam Debian, openSUSE, Fedora, Arch, Mageia and Rosa).
The most notable improvement is in the gameplay 0 AD: The new interface with a list of online games games online and players ( lobby ); Significantly altered balance in the battles. Now, if you use the troops that consist of only one type of units enemy with an army of comparable size, but a mixture of different types of units will get a significant advantage. Research for the technology became more resources, and some technologies that were previously mutually exclude each other, now made independent. Several changes affected parameters and units, as earlier saturation temperature of steam use of some types of units had special meaning. The destruction of buildings were somewhat simplistic. Formation of troops in the ranks temporarily disabled because implementation had some problems with the predictability of behavior UNITY, load on the system and not meet the real troops. Implementation of the ranks in the future will be redesigned.
Support saturation temperature of steam marine maps. AI can now use the transport saturation temperature of steam ships for the development of new areas, such as islands saturation temperature of steam and will attack enemy bases including the islands. However, the sea battle (ie ships battle ships) until realized. Improvements concerning "fog of war (Fog of War): The fog of war is present on the ground which you explored but not seen your units or units of allies. New Building enemy now is not visible until you stumble on them. The same goes for showing the actual state of resources on the map. This forces the player to actively patrol the map to identify enemy buildings or vydobuvachiv resources. Units on the walls. Established possibility of accommodation units in garrison and on the walls. Thus units will be placed saturation temperature of steam on the wall in certain saturation temperature of steam positions where can attack opponents. Opponents also can attack units that are located on the walls. It should be noted that units can not move freely on the wall. Player profiles for network games. Now when the network game player profile you can see from the interface view games ( lobby ). Profile contains statistics, such as rating, number of games won and lost, the highest rating and position saturation temperature of steam of the player on the other players in the rankings.
Maps and everything concerning their creation in 0 AD: New maps: Siwa Oasis (skirmish) and the Schwarzwald saturation temperature of steam (map, which randomly generated). Completed "triggers." Trigger performs a specific action upon the occurrence of certain events. For example, if you built an outpost in the art (event), destroyed the enemy fortification (action). Or, for example, if you failed for some time (event: timer expired) - there is an army that is marching against you (action). Or, for example, if a predetermined destroyed building - can make the player saturation temperature of steam while playing. And so on. This change - the most important element needed for the implementation of campaigns and scenarios. Currently triggers are only used on two maps: Survival of the Fittest saturation temperature of steam and Treasure Islands. Implemented support "mods" and created an interface for their choice, which greatly simplifies the testing and use of game modifications.
Improve 0 AD: Several engine components were changed to improve performance. Compared to alpha 16 at the start of play FPS can be significantly above what was before. In addition, a number of improvements related to later and gameplay, but some new features also appeared additional load. Simulation: dynamic saturation temperature of steam subscription message. saturation temperature of steam Rendering, optimized rendering silhouettes, implemented new renderer units also implemented optimization for units without animation. AI: revised code placement of buildings and finishing reach goals. Advanced search units which should lead defense. Scripting, are used in some places new facilities Javascript Map.
The graphics and interface 0 AD: Improving relating shadows and reflections aimed at addressing the adverse effects of shadows and reflections when scrolling the map. Water rendering significantly improved. saturation temperature of steam Improved text in CJK through Windows IME. Music: Omri created a new version of the track Honour Bound (main musical theme 0 AD). Also, added animation Hellenic siege weapons. Added Ballista Carthage. Replaced barracks Iberians (Iberian). Added mills. Modified ptolemeyski forge and Gallic saturation temperature of steam farm. Hero Ptolemy I to ptolemeytsiv. Redrawn snow wolf. Added wonder of the world for the Iberians, new models of towers. Installing the game 0 AD in Ubuntu: sudo
All the seventeenth saturation temperature of steam alpha version of the game 0 AD codenamed Quercus. This real-time strategy saturation temperature of steam with historical themes, saturation temperature of steam covering the civilization that existed from about 500th BC to 500 year BC.
The game is fairly decent graphics. The code is available saturation temperature of steam under the GPL, and game resources use license CC-BY-SA. The collection of games available for Windows and Linux (Ubuntu, Gentoo, saturation temperature of steam Debian, openSUSE, Fedora, Arch, Mageia and Rosa).
The most notable improvement is in the gameplay 0 AD: The new interface with a list of online games games online and players ( lobby ); Significantly altered balance in the battles. Now, if you use the troops that consist of only one type of units enemy with an army of comparable size, but a mixture of different types of units will get a significant advantage. Research for the technology became more resources, and some technologies that were previously mutually exclude each other, now made independent. Several changes affected parameters and units, as earlier saturation temperature of steam use of some types of units had special meaning. The destruction of buildings were somewhat simplistic. Formation of troops in the ranks temporarily disabled because implementation had some problems with the predictability of behavior UNITY, load on the system and not meet the real troops. Implementation of the ranks in the future will be redesigned.
Support saturation temperature of steam marine maps. AI can now use the transport saturation temperature of steam ships for the development of new areas, such as islands saturation temperature of steam and will attack enemy bases including the islands. However, the sea battle (ie ships battle ships) until realized. Improvements concerning "fog of war (Fog of War): The fog of war is present on the ground which you explored but not seen your units or units of allies. New Building enemy now is not visible until you stumble on them. The same goes for showing the actual state of resources on the map. This forces the player to actively patrol the map to identify enemy buildings or vydobuvachiv resources. Units on the walls. Established possibility of accommodation units in garrison and on the walls. Thus units will be placed saturation temperature of steam on the wall in certain saturation temperature of steam positions where can attack opponents. Opponents also can attack units that are located on the walls. It should be noted that units can not move freely on the wall. Player profiles for network games. Now when the network game player profile you can see from the interface view games ( lobby ). Profile contains statistics, such as rating, number of games won and lost, the highest rating and position saturation temperature of steam of the player on the other players in the rankings.
Maps and everything concerning their creation in 0 AD: New maps: Siwa Oasis (skirmish) and the Schwarzwald saturation temperature of steam (map, which randomly generated). Completed "triggers." Trigger performs a specific action upon the occurrence of certain events. For example, if you built an outpost in the art (event), destroyed the enemy fortification (action). Or, for example, if you failed for some time (event: timer expired) - there is an army that is marching against you (action). Or, for example, if a predetermined destroyed building - can make the player saturation temperature of steam while playing. And so on. This change - the most important element needed for the implementation of campaigns and scenarios. Currently triggers are only used on two maps: Survival of the Fittest saturation temperature of steam and Treasure Islands. Implemented support "mods" and created an interface for their choice, which greatly simplifies the testing and use of game modifications.
Improve 0 AD: Several engine components were changed to improve performance. Compared to alpha 16 at the start of play FPS can be significantly above what was before. In addition, a number of improvements related to later and gameplay, but some new features also appeared additional load. Simulation: dynamic saturation temperature of steam subscription message. saturation temperature of steam Rendering, optimized rendering silhouettes, implemented new renderer units also implemented optimization for units without animation. AI: revised code placement of buildings and finishing reach goals. Advanced search units which should lead defense. Scripting, are used in some places new facilities Javascript Map.
The graphics and interface 0 AD: Improving relating shadows and reflections aimed at addressing the adverse effects of shadows and reflections when scrolling the map. Water rendering significantly improved. saturation temperature of steam Improved text in CJK through Windows IME. Music: Omri created a new version of the track Honour Bound (main musical theme 0 AD). Also, added animation Hellenic siege weapons. Added Ballista Carthage. Replaced barracks Iberians (Iberian). Added mills. Modified ptolemeyski forge and Gallic saturation temperature of steam farm. Hero Ptolemy I to ptolemeytsiv. Redrawn snow wolf. Added wonder of the world for the Iberians, new models of towers. Installing the game 0 AD in Ubuntu: sudo
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